Escape From Zombie Island Unit Requests

OK, I added the *. Are you going t make the Son too? Should I add a * also?
 
For the moment, it's working fine.. Except for a strange glith I've got the few last times I tried to simulated the dynamic clothing.. It stopped at the third frame of the ten requested (and I've let the computer 11 hours alone !). Perhaps a simple reboot will fix this.

But I would be interested in a trick to make the dynamic cloth looping for each animation.
 
I don't believe there's any way to make dynamic clothing loop. This is one of the biggest problems with using it for units. I just resorted to editing the storyboards manually after rendering to try to smooth the jump.

I had the same problem with the simulation stopping too soon. It seems that the more complex the simulation, the more likely it is to do this. Try reducing the Drape Frames number: this seems to help.

One thing I've found is sometimes it's easier to use the Cloth Room to create a prop and then turn that into a poseable figure in the Setup Room - and then use that rather than try to incorporate a cloth simulation directly in the unit itself. For example, the large cloth collar that my Ethiopian Spearman wears, and the cloth draped over the left arm of my Abyssinian Spearman, are conforming figures that I made in this way. You couldn't do it for (say) a cloak but sometimes it can work quite well. The advantage of this method is that although it's a pain making the figure it's infinitely easier to animate - no inexplicable glitches, and it will loop.
 
Here is an early preview :

runalpha2aw2.gif


It doesn't loop very well, but it's not a big deal for the run. I'll try to fix that for the other animations.

She's currently half-naked, but I don't think anyone will mind. ;)
I haven't found any dungarees so I used a half open shirt. I'll probably put her in jeans : Better be "real" jeans or short-jeans ? Would you like her better without her straw hat ? I didn't forget her shotgun, it will be for her second attack.

Suggestions ?
 
Nice sashay going on there :goodjob:

I'd put her in jeans though but short ones that end just a bit below the knee and keep her bare footed.

I like the hat but I'd think it might be better without.

Looking good though.
 
She should either have

boots + Shorts
or
mid-short jeans + bare feet.

I'd be happy with either option.
 
yes - long "please-have-sex-with-me" boots and shorts
lol aaglo, well put :lol:
I think no Hat unless it is a Straw Hat and place Polka Dots on the Blouse. Tight Jeans and besides being sexy, she should have that "Tom Boy Farmers Daughter" demeanor such as Tossing Pigs or Blasting you with her Shotgun or able to wrestle with the boys type look. Wild and Spunky like a "Daisy May". Of course that Demeanor would be quite difficult to get in a short animation so slightly faster movements such as a Run may help. Sexy, yes, but she doesn't need to look as if she works at the Brothel...or does she? :lol:
 
Here's a mid-short jeans and barefoot version (sorry aaglo ;))

runalpha4en5.gif


I tried a new shirt texture, but it doesn't look good so I'll try a white one.. Or that polka dots stuff :eek:.

No tossing pigs is planned but the shotgun will be there.

Still working on the loop.
 
yes, that is the Look but since you do not have an animation to look at, you cannot see that she moved with more Spunky Energy than the slow voluptuous and alluring walk.

I think the Walk you have there is Fine Supa. A Shotgun Attack should fit well. Love the Jeans and I like her without a Hat.
 
I was wondering what an Alpha Zombie would look like. I'll probably regret asking, but would it look anything like this?

AZomb.gif


Since he was one of the first "volunteers" to test the virus, his body has had time to adapt to it and become stronger than it ever was before...
 
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