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Tiger! (11/16/2005)

Discussion in 'Civ4 - Unit Graphics' started by Supa, Nov 18, 2005.

  1. Supa

    Supa Out of Cheese Error

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  2. DeathPantera

    DeathPantera Chieftain

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    Whaoh very great!!!
     
  3. Agraza

    Agraza Chieftain

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    More please! Cougars, Polar Bears, Panda Bears, White Lions!

    Maybe even Giant Squid :)
     
  4. CrazyAce

    CrazyAce Chieftain

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    Sweet I'll try it out again...

    Cool it works, to bad it's only one and not a pack of them. Umm in the world builder there is no icon for the tiger, just a blank magneta icon. What did I miss?
     
  5. Supa

    Supa Out of Cheese Error

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    It's normal if there is only one tiger. Tiger are lone hunters. You can change easily that in xml\units\CIV4UnitInfos.xml

    The pink icon is definitly not normal. Make sure that Supa_Resource_Atlas.dds is in Art\Interface\Button\ (without S! it's a typo but if you didn't corrected the xml bit you copied, it must be there) and tiger_button.dds in Art\units\tiger\
     
  6. CrazyAce

    CrazyAce Chieftain

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    With out the "S" :lol: ok I got it thank you.
     
  7. WildWeazel

    WildWeazel -- Turns to Completion

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    :goodjob:
    Looks great. It's surprising how much you can do with just a skin.
     
  8. Stuporstar

    Stuporstar Chieftain

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    Very cool! Question: how do you change it so there's only one panther as well? Heh, and for the bears, a mother bear with cubs instead of three hulking adult bears would be very cool too.
     
  9. Supa

    Supa Out of Cheese Error

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    For the panther, it's very easy: In XML\Units\CIV4UnitInfos.xml, search

    Code:
    <UnitMeshGroups>
    				<iGroupSize>3</iGroupSize>
    				<fMaxSpeed>1.75</fMaxSpeed>
    				<iMeleeWaveSize>3</iMeleeWaveSize>
    				<iRangedWaveSize>0</iRangedWaveSize>
    				<UnitMeshGroup>
    					<iRequired>3</iRequired>
    					<EarlyArtDefineTag>ART_DEF_UNIT_PANTHER</EarlyArtDefineTag>
    				</UnitMeshGroup>
    
    And replace all 3 by 1

    For the bear, it's almost as easy.

    In Art\CIV4ArtDefines_Unit.xml, add

    Code:
    <UnitArtInfo>
    			<Type>ART_DEF_UNIT_BEAR_CHILD</Type>
    			<fScale>0.25</fScale>
    			<fInterfaceScale>1.0</fInterfaceScale>
    			<NIF>Art/Units/Bear/Bear.nif</NIF>
    			<KFM>Art/Units/Bear/Bear.kfm</KFM>
    			<SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
    			<ShadowDef>
    				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
    				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
    				<fShadowScale>.6</fShadowScale>
    			</ShadowDef>
    			<fBattleDistance>0.35</fBattleDistance>
    			<fRangedDeathTime>0.31</fRangedDeathTime>
    			<bActAsRanged>0</bActAsRanged>
    			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    			<AudioRunSounds>
    				<AudioRunTypeLoop/>
    				<AudioRunTypeEnd/>
    			</AudioRunSounds>
    		</UnitArtInfo>
    and in XML\Units\CIV4UnitInfos.xml, replace

    Code:
    <UnitMeshGroups>
    				<iGroupSize>3</iGroupSize>
    				<fMaxSpeed>1.75</fMaxSpeed>
    				<iMeleeWaveSize>3</iMeleeWaveSize>
    				<iRangedWaveSize>0</iRangedWaveSize>
    				<UnitMeshGroup>
    					<iRequired>3</iRequired>
    					<EarlyArtDefineTag>ART_DEF_UNIT_BEAR</EarlyArtDefineTag>
    				</UnitMeshGroup>
    			</UnitMeshGroups>
    with

    Code:
    <UnitMeshGroups>
    				<iGroupSize>3</iGroupSize>
    				<fMaxSpeed>1.75</fMaxSpeed>
    				<iMeleeWaveSize>1</iMeleeWaveSize>
    				<iRangedWaveSize>0</iRangedWaveSize>
    				<UnitMeshGroup>
    					<iRequired>1</iRequired>
    					<EarlyArtDefineTag>ART_DEF_UNIT_BEAR</EarlyArtDefineTag>
    				</UnitMeshGroup>
    <UnitMeshGroup>
    					<iRequired>2</iRequired>
    					<EarlyArtDefineTag>ART_DEF_UNIT_BEAR_CHILD</EarlyArtDefineTag>
    				</UnitMeshGroup>
    			</UnitMeshGroups>
     
  10. CrazyAce

    CrazyAce Chieftain

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    Phew&#8230; man that took a lot; it works though :)
     
  11. WildWeazel

    WildWeazel -- Turns to Completion

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    You're going to club the poor little bear cubs in the head? :cry:

    Any chances of getting a seal? :lol:
     
  12. Stuporstar

    Stuporstar Chieftain

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    Right on, thanks Supa! I'm going to try this out tonight! :goodjob:
     
  13. CrazyAce

    CrazyAce Chieftain

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    Possibly yes... But if one were to be made now, the animation wouldn't look right. Hopefully when the 3ds max plug-in becomes available soon, new animations can begin and also hopefully some one will figure out how to program both land and sea based objects, like a hover craft or seal :blush:
     
  14. WildWeazel

    WildWeazel -- Turns to Completion

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    I know that, I was just referring to the fact that warriors club the animals in the head. ;)
     
  15. Tommy1234567890

    Tommy1234567890 Chieftain

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    lol i thought it was a tiger tank
     
  16. Viper1812

    Viper1812 That Guy ^

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    Your not alone. I thought that as well!
     
  17. Zuul

    Zuul Mod lister!

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    I sure like your Tiger and Lioness. Any thread about skinning? I would like to make a Polar Bears, Cave Bears and a Cheetahs, and maybe Whild Dogs. I'm new to skinning 3d but should not be too hard, much experience with sprites and such.
     
  18. al_thor

    al_thor Chieftain

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    Yeah, maybe some BABY seals. That would be sweet. There's nothin like clubbin some baby seals. Too bad there isn't blood and splatter animation.
     
  19. CrazyAce

    CrazyAce Chieftain

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    Not with the default Civ animation, though you know that some one will make a unit that bleeds.
     
  20. EdCase

    EdCase Defender of the Faithless

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    Ever thought of moving to Canada ?

    Tried the real thing have you? There is nothing "cool" about it. It is sometimes required to cull, but to call it "sweet" is plain sick.

    [On Topic] Nice skin Supa
     

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