Tiger! (11/16/2005)

Agraza

Chieftain
Joined
Oct 31, 2003
Messages
96
More please! Cougars, Polar Bears, Panda Bears, White Lions!

Maybe even Giant Squid :)
 

CrazyAce

Prince
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Jun 16, 2004
Messages
396
Location
I'm here, soon to be there.
Sweet I'll try it out again...

Cool it works, to bad it's only one and not a pack of them. Umm in the world builder there is no icon for the tiger, just a blank magneta icon. What did I miss?
 

Supa

Out of Cheese Error
Joined
Jan 7, 2003
Messages
3,666
Location
Belgium
It's normal if there is only one tiger. Tiger are lone hunters. You can change easily that in xml\units\CIV4UnitInfos.xml

The pink icon is definitly not normal. Make sure that Supa_Resource_Atlas.dds is in Art\Interface\Button\ (without S! it's a typo but if you didn't corrected the xml bit you copied, it must be there) and tiger_button.dds in Art\units\tiger\
 

Stuporstar

Warlord
Joined
Jun 7, 2004
Messages
185
Location
Canada
Very cool! Question: how do you change it so there's only one panther as well? Heh, and for the bears, a mother bear with cubs instead of three hulking adult bears would be very cool too.
 

Supa

Out of Cheese Error
Joined
Jan 7, 2003
Messages
3,666
Location
Belgium
Stuporstar said:
Very cool! Question: how do you change it so there's only one panther as well? Heh, and for the bears, a mother bear with cubs instead of three hulking adult bears would be very cool too.

For the panther, it's very easy: In XML\Units\CIV4UnitInfos.xml, search

Code:
<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<iMeleeWaveSize>3</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>3</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_PANTHER</EarlyArtDefineTag>
				</UnitMeshGroup>

And replace all 3 by 1

For the bear, it's almost as easy.

In Art\CIV4ArtDefines_Unit.xml, add

Code:
<UnitArtInfo>
			<Type>ART_DEF_UNIT_BEAR_CHILD</Type>
			<fScale>0.25</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Bear/Bear.nif</NIF>
			<KFM>Art/Units/Bear/Bear.kfm</KFM>
			<SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>.6</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

and in XML\Units\CIV4UnitInfos.xml, replace

Code:
<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<iMeleeWaveSize>3</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>3</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_BEAR</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>

with

Code:
<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<iMeleeWaveSize>1</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_BEAR</EarlyArtDefineTag>
				</UnitMeshGroup>
<UnitMeshGroup>
					<iRequired>2</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_BEAR_CHILD</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>
 

CrazyAce

Prince
Joined
Jun 16, 2004
Messages
396
Location
I'm here, soon to be there.
Weasel Op said:
Any chances of getting a seal?

Possibly yes... But if one were to be made now, the animation wouldn't look right. Hopefully when the 3ds max plug-in becomes available soon, new animations can begin and also hopefully some one will figure out how to program both land and sea based objects, like a hover craft or seal :blush:
 

Tommy1234567890

Warlord
Joined
Jul 17, 2005
Messages
298
Location
Argentina
lol i thought it was a tiger tank
 

Zuul

Mod lister!
Joined
Nov 13, 2005
Messages
1,117
Location
Sweden
I sure like your Tiger and Lioness. Any thread about skinning? I would like to make a Polar Bears, Cave Bears and a Cheetahs, and maybe Whild Dogs. I'm new to skinning 3d but should not be too hard, much experience with sprites and such.
 

al_thor

Prince
Joined
Mar 7, 2003
Messages
595
Location
Wisconsin, USA
Yeah, maybe some BABY seals. That would be sweet. There's nothin like clubbin some baby seals. Too bad there isn't blood and splatter animation.
 

EdCase

Defender of the Faithless
Joined
Oct 5, 2005
Messages
811
Location
A world of my own creation
al_thor said:
Yeah, maybe some BABY seals. That would be sweet. There's nothin like clubbin some baby seals. Too bad there isn't blood and splatter animation.

Ever thought of moving to Canada ?

Tried the real thing have you? There is nothing "cool" about it. It is sometimes required to cull, but to call it "sweet" is plain sick.

[On Topic] Nice skin Supa
 
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