The Cinemod

Gentlemen, thanks much for the words of encouragement, the explanation and the suggestion. Since you took the trouble to come on down to Cinemod land, I will throw something into the monthly competition.

This is just an update on the leaderhead flc files that I posted previously. I think I'm satisfied now and will get on to some new studios. A few from the previous post have been cleaned up a bit, others are new arrivals. As well, now the moods are timed appropriately to the animations. The new gifs are not loops (of both forward and reverse) as before, but rather just one direction. Usually it is the forward direction, though at least one gif is the reverse because it better demonstrates the intended effect.

I've included the new leaderheads for the 3-D Era.


Silent Movie Era
Spoiler :

Oldpixforward_zps23e1163f.gif
Saloondoorsreverse_zpsc7b28281.gif


Black and Whites Era
Spoiler :

pix3f_zps77e4206e.gif
wb3f_zpsdc39a7cc.gif


Technicolor Era
Spoiler :

pixblue_zpsb019c389.gif
wbredreverse_zps05412492.gif


3-D Era
Spoiler :

pix3d_zpscd3e088b.gif
wbmatrix_zps2c663e42.gif



Note:
Get out those 3-D glasses (red-blue) to fully appreciate the final era Pixar leaderhead.
 
I'm surprised, wuhjah, that you didn't enter these into the January contest, but I'm glad that you finally entered them; I thought that perhaps you were saving it for another one, perhaps MGM, RKO or Paramount (I can't wait to see those!). A word about the leaderhead contest format: it is Okay to enter a leaderhead as either a single era or as a multi-era leaderhead. If I were you, I'd enter these as multi-era leaderheads, since the graphics quality of all of the eras is exceptional. As with all contest entries, you have until the end of the month to "perfect" your entry, so you have plenty of time. Be sure that whatever one (or more) you enter is available in the database.
 
Oh, the RKO could be tricky and fun one to make.

Spoiler Where I'm slightly going off topic discussing possible mechanics of a RKO LH :

Has anyone ever tried to make a looping (not reverse) animation by using known back & forth keyframes ?

Basically, if frames 1 to 3 are exclusively used for Angriest animation :
Then, by putting A B C as the first three frames of Forth FLC and C D A as the last 3 frames of the Back FLC, we would have a A B C D looping animation without reverse. It all depends on if the frames are exclusively used for different moods. If they overlap, it's impossible. I've been thinking about it for a while (birds, shooting stars, flames, etc, in the background) and I haven't really got to check it but if it works, the earlier RKO logos might be a right place to use it.
 
First the bad news, then the good news. Presently, RKO isn't even in the Cinemod, but it certainly could be. In fact, I have been recently holding auditions for new studios and production companies and have just signed one or two.

Thank you Balthasar for the information on the monthly contest. I will edit/format my post in the monthly thread when I get my flc files sorted. I'll heed your suggestion and probably just go with one "civ" multi-era. I don't know how MGM will turn out, but I'm sure some inspiration will turn up 3/4 of the way through the process.

Supa, firstly, I don't use a program like poser so any talk of key frames is out. But I've been trying to better understand the way the game runs the flc. I've identified the polite, cautious, annoyed and furious moods and their approximate frame locations. But the problem is there are degrees of each mood that do overlap a little.

For example "first contact" runs from frame 61-121 on the reverse and then like 1-40 on the forward, then cycling back down to the polite frames 1-30 forward/back down the reverse. Also, playing in debug will show the degrees of their mood and a Furious 7 and a Furious 12 have a different run on the flc. Furious 7 will overlap into the annoyed frames.

Anyway, here is a sneak preview of maybe the oddest leaderhead yet, with a point. My point is that you could make a loop; this is a near loop. The game will still run the reverse in its cycle so to make it right, like in this dance, there should be some "reverse movement" mixed in with the "forward movement."

Spoiler :

boop_zpsb06cdd52.gif

 
Why, that's the scandalous Bettie Boop! We'll have to do a Toontown mod one day.

I toyed with that a little myself, and fashioned a moving leaderhead from Gojira's Huntington Beach:

hbleaderhead.gif


This is why I was so excited by your new leaderheads, wuhjah; I'd been thinking that leaderhead backgrounds could move more (I was thinking of a repeating sequence that could play forwards or backwards, like a candle, a window curtain catching a breeze, a clock pendulum, etc.) and then you made THESE, which are two or three or five steps beyond what I was thinking!
 
Why, that's the scandalous Bettie Boop!
And there is your (presumably) silent era leaderhead for Paramount.

...which are two or three or five steps beyond what I was thinking!

Whoa, slow down. I'm just hacking away on others' logos. Your Huntington Beach leaderhead is awesome. With that weather and the waves, I hope I don't have to face it in the monthly.

As I said once, it was Gojira54's "red frames for angry comment" idea that got me thinking...
 
Thanks for the links. Sure, those are going in somehow. Gonna have to try not to have the plane flying backwards. Some studios do all the work, others like Pixar need a little modification. Both are okay, I guess.

To you other guys, it occurred to me you may have been thinking ROK in some other project, which is just as well. I did look at their logos and will probably see what I can make of it after I wrap up a few I'm working on now. Like the Universal logo Blue Monkey mentioned, the lightning and tower should be fun to play around with.

Like I mentioned, I've been thinking for a while (ever since the crowd demanded more civs) about adding some new studios.

  • Shaw Brothers - Wuxia (Kung Fu) & Asian Fantasy units
  • Hammer Films - Horror & Film Noir. Does one of your factions already have either of the voodoo dolls or Baron Samedi?
  • National Geographic - Pandas, Beavers, ... and the many "natural forces" units like the storm, whirlpool & iceberg
  • Toho - Kaiju & Samurai
  • Hanna-Barbera / Walter Lantz / Terrytoons - there are lots of units out there: a clown, kool-aid man, deku scrub, that seem like they'd fit as products of a cartoon studio. Another posibbility would be to call such a faction "George Pal Studios"
  • Cinecittà - Italian sword & sandal epics & spaghetti westerns . "Hercules vs. The Good, The Bad & The Ugly"
  • Bollywood - Indian, Raj, & other similar units - even the Elvis unit would make sense here given the Indian passion for matinee idols. I can just see a unit breaking into a bhangra routine for its victory animation


Anything to add or anyone want to suggest a favorite?
Also, I'm not trying to push the work off on anyone or anything, but if someone wanted to have a go at making a civ/studio with their own special touch, there's certainly room.
 
No need to worry about flcs or anything else. I can help anyone who needs it. Whatever needs to get done, will ultimately get done. If you feel like contributing, that's fantastic. No pressure. And no time pressure. I threw it out there because some of your ideas like Cinecittà sound interesting, but will never get done by me. I figured someone might want to do something they like. (I know there are some lurkers, so it's an open invitation now.)


Oh, the RKO could be tricky and fun one to make.

Spoiler Where I'm slightly going off topic discussing possible mechanics of a RKO LH :

Has anyone ever tried to make a looping (not reverse) animation by using known back & forth keyframes ?

Basically, if frames 1 to 3 are exclusively used for Angriest animation :
Then, by putting A B C as the first three frames of Forth FLC and C D A as the last 3 frames of the Back FLC, we would have a A B C D looping animation without reverse. It all depends on if the frames are exclusively used for different moods. If they overlap, it's impossible. I've been thinking about it for a while (birds, shooting stars, flames, etc, in the background) and I haven't really got to check it but if it works, the earlier RKO logos might be a right place to use it.


This bothered me and bothered me. One part insisted it must be possible, the other part knew from watching other flcs that it wasn't.

Here's what I worked with. There are forward and reverse.
Spoiler :

loopxtestf_zpse0b60727.gif
loopxtestr_zps510be8ca.gif



(You can easily save these gifs and throw them in animation shop to make a flc to test. Saving with the default palette is fine for the test. If you really want to see clearly, you can put it into the demo biq and savs from my leaderhead thread.)

I assumed there must be a way and got around to, simply enough, reversing the frame order again because the reverse flc just runs "forward" into the forward flc. Usually, it might go something like: 3 2 1 - 1 2 3. This time I made it: 1 2 3 - 1 2 3. To get that loop.

There are at least two problems. One, on an image like this, the earth is unique. So, you'd need one complete revolution of the earth in 60 frames. This can be solved, of course. Or you could have a different background which doesn't change or changes in a smooth forward - backward motion.

The second more serious problem, which I mentioned earlier about overlap, is the skip you'd see if you watched them in the game. It's usually a bump back about 3 frames. If that were just the case then it too could be solved by offsetting the frames. But, after it bumps back 3 frames x number of times, then it will kick back 7 frames. The real point is that with all the degrees of moods, there are too many complicated (at least for me) overlapping combinations. However, this would work great for things mentioned earlier like flames, candles, torches, lightning, anything with its own backwards movement.

I'll try again when I find another studio logo I think might work, but otherwise I'm gonna let someone else solve this great riddle. I'll stick will looping color gradients/opacities and other forward/backward movements.

Which now begs the question, Balthasar, do you have any special order on the reverse file for your Beach flc? I haven't run it yet, but I suppose I will in just one minute.
 
Yes I do. I had to redo the ocean completely for the reverse file. You can see it for yourself: I'll send you the bmps that I set up for it. They've never been actually made into flcs. I gave a copy of the files to Virote, but I don't think he ever did anything with it..

As to the loop order, it's been awhile, but I think I worked out loops of seven frames for the ocean (and the clouds in the sky, which are less apparent). But as I said, I don't know if it will work in-game or not.
 
I'll take a look. I did look at the gif you posted and saw it had 40 something frames. I know shorter ones will run, but I don't know if they'll run true. I learned two things from reading old tutorials that have helped. Use 121 frames and a frame rate of 1. So, I will duplicate some of yours to make up the 20 or so(and perhaps shuffle the order.) And I just got the file, so I'll take a look around it now.



*Edit one minute later to save double posting.

I see it's 41 frames for both happy and sad. That means there would/will be a lot of duplication.
 
Huntington chopped up a bit.
Spoiler :

huntr_zpsf50c1833.gif


What I've done and has worked so far for me when assembling the flc is:
Forward
Frames 1-60 will be positive. It's not an exact science but you can imagine polite spans 1-30 and cautious 30-60. There is overlap because there are different degrees of polite and cautious. So usually I expect to have two distinct parts with a transition around 25-40

Frames 61-121 are negative. I run about 61-84 for furious and then transition down to, say a lighter colored red. Lighter colored/or different animation for annoyed and cautious all the way to 121.

Usually for the reverse and the Hunting Beach (IIRC) I just reverse the whole forward flc. Then I go to frame 61. It's probably negative. So I delete it allowing positive moods to start at frame 61. I then have to duplicate one somewhere to bring the total back to 121. (Occasionally I have to reverse sets of frames to get the right movement direction in game.)

For your Huntington Beach or any other someone is making. Think about the total package. I'd start the rainbow near the 20-30's(getting stronger to 1), 40's blue skies, 50's cloudier/darker. Waves rolling the whole time. Repeat for 61-121. What would happen if the clouds moved in the opposite direction to the waves?
 
In between sessions of reading the very technical posts (I'm learning a lot) been thinking about a possible cartoon studio civ. But which one to pick? It would be cool to have all the characters together like in Toonown. Lead to the idea of an imaginary studio. Which reminded me I haven't made any goof wonders in a while. But since it's leaderheads under discussion ...

In some alternate world where Shirley Temple & Buddy Ebsen were in Wizard of Oz & Oswald the Lucky Rabbit got his own theme park there was another studio run by someone with a slightly different name ...

Spoiler :
wujahstudiosc.jpg
 
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