Civ6 - Mod Components

Civ6 - Mod Components

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Alternate Civics Tree UncivilizedGuy
Civics progress is now linked to tech tree progress.
Punctually to the 2nd of april 2020 (Autistic-Day): This mod adds 1 new policy - Autistic-State.
No Americans, Australians, Brazilians or Canadians T
Removes the American, Australian, Brazilian and Canadian Civilizations from the game.
More (or Less) Religions T
This mod lets one change/set the number of religions allowed in the game.
Tough A.I. T
Toughens the AI by increasing their Combat Strength bonuses.
A micro mod that changes the color of Coastal Water and Charming Appeal to bluish
Allows you to remove districts
Downloads
9,112
Updated
Always loyal cites 2019-06-06
Always loyal cites
Downloads
1,443
Updated
Strategic geography MOD MR.Pat
Make use of geography
Downloads
1,755
Updated
Unique improvements not removed when city's owner changes
Downloads
1,716
Updated
Extended Diplomacy Ribbon Aristos
Extends the Diplomacy Ribbon adding tooltips and mouse-key interactions for more efficient diplomacy
Downloads
6,510
Updated
More Strategic Resources / Less Strategic Upkeep
Melee and ranged unit on the same tile - so 2UPT...
GameSpeedUltra MR.Pat
GameSpeedUltra Alpha v.1
2150 turn Game Speed
AutoPlay gitHub
Small mod based on Firaxis code to launch the game in autoplay with active camera
Downloads
12,057
Updated
AI+ v13.1
AI Improvements for Civ VI
Downloads
61,986
Updated
Improved Polders S
Improved and reworked polders.
Downloads
1,069
Updated
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